( wget -c $ /portlibs /freetype-2.4.2 & wait ) diff #include #include If my understanding is correct, cmake runs a. At this point the C compiler is then reverted back to msvc. This involves using the powerpc-eabi-gcc compiler, I include the toolchain file that I have constructed, and then make a call to the project() command. Svn checkout http: // / svn /trunk /GRRLIB /lib /zlibĮxport WIIMCSRC= $WIIROOT /wiimc-read-onlyĮcho export DEVKITPPC= $DEVKITPRO /devkitPPCĮcho export PATH= $DEVKITPPC /bin: $PATH export DEVKITPPC= $DEVKITPRO /devkitPPCĮxport PATH= $DEVKITPPC /bin: $PATH mkdir -p $WIIROOT /downloadĭEVKITURL=http: // /projects /devkitpro /files Hello, I am trying to build a cmake project that will use the devkitppc toolchain inorder to cross compile from windows to Nintendo Wii. Initially ported and developped on Gamecube / Wii consoles through libogc / devkitPPC, this emulator is now available on many other platforms through various frontends such as: - Retroarch (libretro) - Bizhawk - OpenEmu The source code, initially based on Genesis Plus 1.2a by Charles MacDonald has. Svn checkout http: // / svn /trunk / libext2fs-wii-read-only Genesis Plus GX is an open-source Sega 8/16 bit emulator focused on accuracy and portability. :-)Įxport WIIROOT=$ ( pwd ) svn checkout http: // / svn /trunk / wiimc-read-only These are my bash notes on how to downloads a devkitPPC environment, install some libraries needed, and to show where to patch a file to make it compile.
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